Bunker Blues
A downloadable game
Intro
You are a junior crew member, who has grown up in a nuclear fallout shelter after an apocalyptic war. The shelter having run out of supplies, a couple of others have gone to investigate a safe place they heard about on the radio. You were left with an older crew member, but an earthquake caused a fire and took systems offline, killing the rest of the crew, and leaving you just enough time to get to the airlock.
Even if it were safe to go outside, you didn’t have time to get your survival helmet, and the outer doors wouldn’t open anyway without being disengaged, which requires electricity. So to escape you will need to find a way to see, to breath, and to restart the generators. Your only companion will be the sometimes humorous, sometimes annoying cleanbot.
History
I began working on this interactive fiction game late in the PunyInform game Jam but didn’t quite finish it in time later became friendly with David, whose Apple 2 Infocom interpreter was in need of a test game and with his encouragement and help finished it.
It is typical of many 8 bit games of the time: having the basic scenario of you being trapped and needing to escape. It is less forgiving with bad decisions and ‘timing’ than modern games, but a walkthrough is available.
Gameplay
The game is similar to some of the Infocom’s introductory adventures in size (Seastalker) and complexity (Moonmist).
In the web version there are 5 ways to die – see if you can find them all cleanbot in the dark gas explosion asphyxiation rats staying underwater too long!
if you want to play on hardmode don’t pick up and wear the backpack.
You have 100 turns before the air runs out & 150 before the light does - but there are ways to replenish both.
You can play the various versions here -
| Published | 5 days ago |
| Status | Released |
| Author | Nate Taylor |
| Genre | Interactive Fiction |
| Tags | Text based |
| Content | No generative AI was used |
Download
Install instructions
Use a ZMachine interpreter or play the web versions.


